﻿//----------------------------------------------------------------------------------------------------
// The NodeEvent is used all voer the place.
//----------------------------------------------------------------------------------------------------

package HG.Events
{
	import flash.events.Event;
	
	import HG.Visual.VisualNode;
	
	public class NodeEvent extends Event
	{
		// Statics 
		public static const SPAWN:String = "onSpawn";
		public static const CAPTURE:String = "onCapture";
		
		// Dynamics
		public var m_node:VisualNode;
		public var m_capBy:Number;
 
		//----------------------------------------------------------------------------------------------------
		public function NodeEvent(type:String, bubbles:Boolean=false, cancelable:Boolean=false):void
		{
			super(type, bubbles, cancelable);
		}
		
		//----------------------------------------------------------------------------------------------------
	}
}
